"Overview" This is a game where you can simulate the growth of scratchers. There are three main actions you can take: "create a game," "follow other scratchers," and "comments." It's a game where you enjoy watching growth without any clear goals. (There is a game over w) 《Condition for game over》 When the physical strength or reliability becomes 0 << I tried my best to be intuitive, but I explained the operation >> Select an action from the bar on the left. <Game production> Click "Create game" to start production. There are elements of 1. Fun, 2. BGM, 3. Graphic, 4. Bug, and the points of the game are raised except the bug. If the total of 1.2.3. exceeds 100, you will be able to share. 100 is MAX for each. All you have to do is enter the game title. Aim for the trend! (Caution...Let's get rid of bugs firmly. When hitting continuously, check your physical strength. The more you click, the more references you can get. Even if you follow or comment during the production of the game, the work content is It will be saved.) <Follow> Clicking “Follow” will follow you at a fixed rate. (Caution...The higher the reliability, the higher the possibility. Also, if you hit too many times, the reliability will start to decline.) <Comment> There are 6 comments, each with its own effect. (Note: "Advertisement" will increase the number of references, but if you do it too much, it will reduce the credibility. In addition, "Slandering" has only a disadvantage. Be careful not to click it by mistake.) <Achievements> You can see your status. There is no particular operation. that's all! Please feel free to comment on questions, bug reports, requests, etc.! Good luck to you. Please comment if you know the cursor <Results> 8/02... Published! Number of references exceeded 100 8/03...Over 800 references! 《To those who have seen me so far》 I will add the explanation and relevance of all displayed variables.・・・...No demand s(( The frequency of followers ... normal comments (test 0 points ... etc.) increases. There is no problem considering it as the progress of the game. Popularity...If there are fewer followers than popularity, the number of followers will increase automatically. Also, the work will be seen by many people. If it does not exceed 80%, it cannot enter the fashion. Reliability... Game over when it reaches 0. Increase the possibility of being a follower. Also, if it does not exceed 50%, it cannot enter the fashion. Physical strength ... It decreases when you take some action. Action choices are not included. Follow... The number of people you follow. It has no effect on the game. Total References... Total references for all published games. It has no effect on the game. It can be understood as the progress of the game. Bug rate...The rate at which 1 click increases the number of bugs while making a game. The smaller the size, the more efficient the production. Music, fun, graphics... Each one represents how many points can be added with one click. Directly linked to work efficiency. Volume... Volume. Thanks for watching so far!
If you have any questions, advice, bug reports, requests, etc., please comment! Remixes are welcome if they are modified. _________________________________________________ << BGM! 》 TheFatRat & JJD-Prelude TheFatRat-Jackpot "Sound effect" "魔王魂" << production >> @ASOPASOMASO-mega "version" ver.1.0... Share ver.1.1... Added 10 random comments "hashtag" #game #games