*If the project is beginning to lag, press the green flag. Your work will still be saved.* For faster rendering, run the TurboWarp version here: https://turbowarp.org/416622519/fullscreen The brainchild of my 3 years on Scratch. VBR3D was a fun project I made a year back to show my experience, but it's been a while and I thought it could use an upgrade. The main change is to the render engine, which has migrated from a proprietary "ray-sourcing" engine to the industry standard ray-tracing engine. [Help] - Hold M while adjusting values to snap to the nearest 100. (or in the case of scale, 0.1) - Checking the project settings before beginning modeling is usually a good rule of thumb. - Rendering with lower settings is good for visualization as it is faster. Ultra High settings work for final renders as they take a much longer time (multiple minutes). What is VBR3D? VBR3D is a powerful, pro-grade 3D Modeling tool that works amazingly with Scratch. Inside, you can create stunning models and scenes, and when you're done you can render it all out with real, physically-based ray-traced rendering. With VBR3D, you have the power to add, select, modify, delete and render up to 20 objects in a single scene. And performance doesn't even begin to falter. Rendering scenes is nice and quick, and leaves you with a wonderful-looking result. Not only can you switch between wireframe and rendered views in VBR3D, you can even change the settings to your liking, both in and out of the editor. And if you need any help navigating the application, there is a wonderful help button. Why is it called VBR3D? VBR stands for voxel-based rendering, a form of rendering that calculates the luminance values of any given voxel in a provided domain. While the program uses ray-tracing now, it originally used "ray-sourcing" (voxel rendering) for over a year. #3D #3Dmodeling #Voxel #Rendering