It's a prototype for a point-and-click game engine, so you use your mouse for everything. Click on something if you think you can interact with it. (A door, a note, an item on the ground etc.) I've devised a very short and simple puzzle to test the objects, so, for once, there is an end goal.
Prototype for TEYɘngine's object system. There are two types of objects: Room.obj and Room.Itms. • Room.objs is an interactive or otherwise changing part of a room, be it a switch, a door or an item socket. • Room.Itms is an item you can collect, adding an item to your inventory when clicked. I also sprinkled in a location system because the silence from the previous prototypes was starting to deafen me. Unless I make a version 2 of this, this will most likely be the last prototype before I start work on the TEYɘngine, which means I probably wob't release anything soon. ========================================= Credits: Submachine is owned by Mateusz Skutnik: www.mateuszskutnik.com/submachine Sounds were ripped from Submachine Universe: https://mateuszskutnik.itch.io/submachine-universe Submachine 3 and 4 OST by The Thumpmonks. .,,;Cathedral;,,. (Sub1) theme by Marcus Gutierrez.