My attempt at a Tilemap in scratch, using a 2 lists for one kind of tile. Similar to the 2D Tilemaps used in the Unity3D game engine, and hopefully just as versatile.
Took inspiration from a similar feature in the Unity game engine; however, this version was coded from the ground up. VERSION HISTORY: ========================================= 0.5: Added basic functionality; however, the player does not have any kind of collision with tiles, and there is no method currently implemented to prevent off-screen tiles from being rendered.