Press the "R" key in order to reset Itsy back to location zero on the water spout. Adjust the variables "numOfSteps" and "stepLength" and then press the "G" key to see where Itsy ends up. When Itsy has a negative stepLength, she is stepping down the water spout. When she has a positive stepLength, she is stepping up the water spout. Your challenge: How do the variables "numOfSteps" and "stepLength" affect Itsy's end location? In other words, what is the mathematical relationship?
I originally created programs like these back in the 80's and 90's using Logo, LogoWriter, and MicroWorlds. It is very exciting that their decendent, Scratch, is free and online! Thanks to everyone who worked to create all these wonderful programming languages that make computer programming accessible to kids.