This is a musical instrument based on the idea of step bells. The colors are coordinated to the Boomwhacker colors. I choose coordinating animals for each letter (i.e. C is cat, G is goat) to help younger students in their beginning recognition and understanding of note names. 1. Click on either "C Diatonic" or "C Pentatonic" to change the scale. 2. Press C "cat" or the letter C on your keyboard to hear and play the note low C. 3. Press D "dog" or the letter D on your keyboard to hear and play the note D. 4. Press E "elephant" or the letter E on your keyboard to hear and play the note E. 5. Press F "frog" or the letter F on your keyboard to hear and play the note F. 6. Press G "goat" or the letter G on your keyboard to hear and play the note G. 7. Press A "alligator" or the letter A on your keyboard to hear and play the note A. 8. Press B "bee" or the letter B on your keyboard to hear and play the note B. 9. Press C "cat" or the letter H on your keyboard to hear and play the note high C.
Thank you to Professor Burns for helping me to create this project and troubleshooting coding questions and for teaching me how to use this program. Thank you to Canva for the graphics. 1. I created the backdrop in Canva and then downloaded it and changed it to a .jpg file before uploading it into Scratch. 2. I took screenshots of all of the notes and "c diatonic" and "c pentatonic" and converted them to .jpg files before uploading them to Scratch as sprites. 3. I re-sized the sprites to make them fit over the proper place on the poster. 4. I duplicated my backdrop and called the first one "C diatonic" and the second one "C pentatonic". 5. For my "C diatonic" sprite I added the code "when this sprite is clicked, switch backdrop to C diatonic" and for my "C pentatonic sprite" I added the code "when this sprite is clicked, switch backdrop to C pentatonic". 6. In costumes, I duplicated the "f" and "b" boxes and then put a white box over them and called them "f disappears" and "b disappears" for my pentatonic instrument. 7. I then coded "when backdrop switches to C pentatonic switch costume to f disappears" for my F box sprite. I also coded "when backdrop switches to "C diatonic switch costume to green frog". 8. I then coded "when backdrop switches to C pentatonic switch costume to b disappears" for my B box sprite. I also coded "when backdrop switches to "C diatonic switch costume to purple bee". 9. For each note/box, I coded when ___ key (that corresponds with box and note) pressed set instrument to Music Box, set tempo to 120, play note _(choose keyboard note)___ for 0.2 beats. I decided upon the music box because I thought it sounded the most similar to step bells. I set the tempo to 120 and the note for the duration of 0.2 so that sixteenth note patterns could be played at a tempo of 120. 10. Simultaneously, for each note/box, I coded when this sprite clicked set instrument to Music Box, set tempo to 120, play note _(choose keyboard note)___ for 0.2 beats. 11. I did this for each box/note and named the higher C note "H" for keyboard command. 12. I then decided I wanted to add a visual element and have the boxes move when you played the note. I went into each sprite and made a duplicate, enlarged it, and then renamed it "large (name of animal). 13. In the code for each box, I added "switch costume to large (animal)" before the musical code and then I added "switch costume to (original animal name)" at the end of the musical code. I did this both for the key and when sprite clicked. 14. I added this code to every box's sprite.