Please wait for the level to finish rendering and the box to go away. Arrow keys to move. Spacebar to view render seed and upcoming seeds. Touching red will kill you. There are currently only 3 achievements: The Speedrunner (get to level 50 in less than 200 seconds) Too Good to Die (get to level 100 without dying) Collectibles Found (find all 8 collectibles) Only once you have gotten all 3 achievements in one run have you truly completed the game to 100%. 180+ Views Let's Gooooo 33 Loves?! Whaaaat? 28 Stars! Thanks guys!
This platformer is unlike any other ever created on Scratch, because this platformer has an infinite amount of levels. No, it is not random like most "infinite" platfomers. It is based on an in-game PRNG seed engine I designed myself. This means that while it is random, everybody who uses it gets the same levels. Think of Minecaft. Minecraft also uses a PRNG (pseudo-random number generator) to generate terrain. It's the exact same concept. This game is procedurally generated, and recycles the same seed every time it is used, meaning that everyone plays the same game. This is AFAIK, the first procedurally-generated infinite platformer on Scratch. If you want to use this engine, the seed for this platformer is 1234567890. Update History: v1.0-Game is created. v1.1[hotfix]-Skip levels bug is fixed by amputating feature because I'm lazy. v1.6-Warp pad barriers are added preventing players from moving before level is rendered. Titles for levels 1-20 are written. Character redesign. Death explosion particles are added as well as a hotfix involving lag caused by excessive particle generation. v2.0-Using a new method for rendering diagonally so it now renders almost instantly. Fixed many shape problems. Changed some messages. v3.0-Added 3 achievements. Also fixed "pile-up" bug where pen presets clump together at end of level. This also makes it render slightly faster. #infinite #platformer