And now I present . . . CUTE COMBAT HACKED! I didn't make all of this. It started off as a simple hacked version, but I have added a LOT of other stuff to it... Enjoy the game! A and D or arrow keys to move There is no jump Down to crouch (reduces damage taken) Space to attack (You can hold) What I hacked: Tweaked enemy damage Increased player health to 10 Increased player speed Made the sword OP and made it double-coloured (You can now one-shot red enemies!) Decreased enemy speed by a little bit Made enemies spawn way faster (so there are more of them to kill) Increased player attack speed What I added: High Score Crouch with down key GIANTS Shrink Ray Secret features... More! 2200+ blocks 27 sprites 180 scripts
I REPEAT, I DID NOT MAKE ALL OF THIS! Original project by @coconut_sharks Link to the original project (you should really check it out): https://scratch.mit.edu/projects/414779583 75% credit to @coconut_sharks Re-shared on Jul/17/2022 for an update. (I was working on it but then had to do some other stuff, didn't want people seeing unfinished update) Updates V 4.0! Made it harder to get high scores Balanced the game more Minor bug fixes Other small stuff V 3.9 Added 2 secret updates... heh heh heh... No one must know... (Btw if u post in the comments I WILL delete it) V 3.8 Added some more stuff for shrink ray Fixed high score bug (Sorry–had to reset high score) V 3.7 Added a "Fake Health" Other minor improvements REMOVED HEROBRINE V 3.6: Power-ups now disappear after a while if not collected. Changed some sound effects V 3.5: Added camp timer!!! V 3.4: Added a global enemies killed counter in bottom corner. Bosses are worth 100. Minor improvements V 3.3.5: Minor bug fixes V 3.3: Added stuff for crouch. You can now dodge! (1 in 4 chance) Also, minor improvements. FOUND BUG V 3.2: Minor improvements/bug fixes V 3.1: Minor improvements V 3.0: Made game slightly easier V 2.9: Added more effects for shrink ray. Namely, making your health limit lower and the enemies hit harder. V 2.8: Added shrink rays (Not completely functional yet) Slight changes to menu V2.7: Added spike functionality Changed the boss fight a little Showed the health variable again V 2.6: Added spikes Changed some stuff for the enemies Found some bugs that I thought I dealt with already, now you can hit giants and boss even if they are coming from behind :( Oh yeah, also spikes don't do anything yet V 2.5: ANOTHER MAJOR UPDATE! Made the boss fight much harder and better V 2.0: MAJOR UPDATE! Added boss Now there are two versions, Infinite is the old one, New is the one with the boss. The boss can spawn minions, so beware! The boss is fairly easy to defeat as of now, but I will make it harder! V 1.7: Made health icon smoother Minor thumbnail changes Hid health variable (the health bar's still there) V 1.6: You now get an extra 0.1 health if you kill a giant V 1.5: Fixed bug where sword can hit enemies behind you V 1.4: You now get 1 extra health if you touch the health power-up! (p.s. if you are at max health then it doesn't do anything and disappears.) Added animation for health power-up Made the fight area bigger V 1.3: I added the health power-up, but it doesn't do anything yet. V 1.2: Changed max health Borrowed the health bar from the original game (now it's enormous) You can now auto-regenerate V 1.1: Added Giant and health limit V 1.0: Initial release What I might add: Dodging attacks with crouch ADDED A shrink/growth ray PARTLY ADDED Ok, you can stop reading. Bro, stop. Come on, seriously, it's just a bunch of tags at the bottom STOP READING FINE Told ya # All If you were smart enough to scroll past the tags... then you deserve this. IIKKJLJLBA