Want a smoother experience? Try: https://forkphorus.github.io/#418594106 (No multiplayer) ^ --- Controls --- Press Z to toggle Z ordering Press 0 to disconnect from multiplayer Press 1 to join as player 1 Press 2 to join as player 2 Press F to pick up/drop cube Hold Q to sprint Press Space to jump Arrow keys to look around Press M to toggle mouse controls Standard WASD controls Press 6 to toggle sky settings Press 7 to toggle dev info and change Z ordering options Press 4 while in dev menu to toggle collision box visuals Press 8 to toggle polygon filling Press 9 to toggle sky
Includes realtime physics, L/R positional audio, multiplayer physics sync (granted scratch cloud latency), collision boxes w/ footstep types + behaviour (bounce pad), realistic star/sky generation, z ordering (for triangles, does not apply to wireframe) See my 3D Obj imported for my new and improved Z sorting algorithm! Want to include : Less wireframe, im having troubles with triangles that clip the screen, and help would be appreciated and credited :) Ive managed to find put the problem on the "Camera clipping" function I'm currently using, its just not that good. I'm trying to do research for a different algorithm @TheLogFather for triangle fill scripts https://scratch.mit.edu/projects/55619918/ Dream sweet in sea major - Miracle Musical Virtual insanity - Jamiroquai Black Rainbows - Miracle Musical Mr Radio - ELO The Ocean - Lemon Demon Space Oddity - David Bowie (Part of an easter egg :0)