In a distant world, the four elements compete for dominion over nature. Along the fringes of their territories, gems rise up like turrets; and from these gems, creatures emerge to do battle against each other. Armed with unique and fantastic abilities, each element has formed its own strategy to outwit and overpower the others. Who will be victorious? That's for you to decide! This project is a turn-based strategy game for two players. Instructions are available from the main menu, and creature details can be read by selecting a creature and clicking its infobox. NOTES: After selecting a creature to move, press space before using the arrow keys. Press m to mute music Original Game: https://scratch.mit.edu/projects/239377443
All sprite work and sound effects are handcrafted by @HmYesQuite. I could not remix his project so I had to make it one of mine. The concept and creation is entirely his. The changes to the game can be found at this link or down below: https://scratch.mit.edu/projects/455430326/ This is the second server. The first one might be more active: https://scratch.mit.edu/projects/418564036/ The following are the changes I have made: I have combined all of the creatures into one sprite. This has brought the project below the maximum file size so it can now be remixed and saved. Most of the code is by @HmYesQuite but I have made some animation modifications and a few gameplay/balance changes. All such changes are approved by @HmYesQuite. Changes: Whole new Online mode! The fade in and fade out of the element select gems, the Menu instructions, and the transitions are smoother Music can now be muted by pressing m Oblox's damage is not doubled if dealt zero damage Salick's attack is not reduced by 1 when on an air panel (This was a bug in the original game that was not intended.) Wimmish damage changed to 4 Salick damage changed to 5 Workle damage changed to 5 Keon damage changed to 3 Rothgurs are now hindered by water while auto-damaging When more than one Rothgur is grappling a creature, the creature receives damage for each Rothgur Rothgurs can't grapple teammates Creatures are freed instantly after the last Rothgur stopping them has died Rothgurs instantly lose their grapple status if the creature they were grappling gets killed Rothgurs don't deal damage if harmless Fill in the area behind the tutorial words to pop them from the grid of the main game Faster creature selection Music loops Synced Sounds Creatures, if they deal damage, will always deal a minimum of 1 damage Creatures that don't deal damage can never deal damage Creatures don't display -0 when buffed Attack boxes conform to arena boundaries Karag won't light the outside of the arena on fire :D The following have been combined into one sprite each: Creatures, Aim Boxes, Tiles, and Option Buttons Tiles are not deleted before a tile spreader is used; Instead, they convert to the correct tile Aiming and Attack scripts are rewritten Various variable name changes All code is cleaned up! Music is from Final Fantasy Crystal Chronicles: Ring of Fates.