Patches Hammer Works a bit better mario's jump being extremely delayed fixed What ill add soon to this engine for the shards of reality if they use it Mario & Luigi dance while its their turn Mario Fire Hand - Luigi Thunder Hand - Luigi Hammer - Functions Marios hammer is a little buggy Z - MARIO JUMP C - MARIO HAMMER A - MARIO FIRE HAND (coming soon) X - LUIGI JUMP V - LUIGI HAMMER (unfunctional, searching for spritesheet) S - Luigi Thunderhand (Coming Soon) @captain_mushroom I will add functionality soon, but I may need MatsNat64’s help for jumping and blocks for Luigi Just a average goomba fight for the game. i added health and enemy indicators for the enemies at the top left corner, i also fixed it so that when mario jumps now a sfx plays, When you hit a block it goes up a bit made mario and luigis health VAR boxes so you dont have to make tons of sprites I Also added a battle intro background change click mario to tickle him (i just put that in their because Fixed luigi being offcenter on some of his animations made it so they both jump when battle starts mario and luigi talk before battle starts added mobile jump buttons Press Z and X @captain_mushroom, i also got a Really good idea, Make the game compatible with a Micro Bit Controller! it has all the buttons you need, A, B, And the pins as movement buttons, to accsess the menu EX : PIN 0 - UP PIN 1 - RIGHT PIN 2 - DOWN PIN 3V - LEFT GND - Menu A - Select, Mario Jump Controls B , Back (Exit menu) , Luigi Jump Controls (I will gladly test it for i have a microbit Warning! Don’t spam the jump buttons! Otherwise you literally fly
I made a couple of fixes towards making the intro animation and some other stuff The reason why I added the thing when the intro rips apart so it can switch scenes covering the world map then switching to the battle instead of Mario and Luigi awkwardly appearing at the left side. I also started the music at the beginning of the intro because it sounds better and isn't silent for 2 seconds.