This is just a test for a bigger game im making. Im learning ai and having a bit of trouble with it, so if youre more experienced and know how to make it better pls do remix it. ~~~=Bug Fixes=~~~ - Fixed tp when [in line of sight = 0] or most of it at least... - Added Wall Override since when you were in the line of sight and it was touching a wall at the same time it wouldnt count you as found, so it wouldnt run a shoot script if i made one - Made bot movements smoother and less buggy 8/31/2020
The game im making is a top down 2d shooter of csgo, im working on all the parts of it such as the gun mechanics, shop, loot crates (for skins), etc... any help would be appreciated. Feel free to remix Update On My Game: I was working on making it a scrolling type game, but had difficulties programming the bot movement so I stopped. Im now making it a based off of a room based map system, hopefully it wont take away from the fun of the game, and hopefully the beta will be done soon. Im expecting the beta v0.4.2 to launch in 3 weeks or a bit longer, at the most a month, but most likely 3 weeks is when i'll be done with beta and by that time have the functioning game with a few skins. Plans After Beta: Fix bugs if there are any Fine tune the game a bit more Add more skins And then start working on the alpha version (v1) v1: For v1 im planning to retexture the whole game and make it look way better and feel smoother, the look im going for is a vertix.io feel but still staying true to 2d csgo, (go check it out to see what im talking about); other than that I dont think I'll have to change anything else but that unless there are anymore bugs by that time.