Still has issues with VRAM, still isn't as fast as a pen-based tri filler, but faster and more accurate than v1... As with the previous version, the speed is initially very slow but gradually increases to an acceptable level (if your device has enough memory). Stamping takes ~35% of the total time on my machine (which has an AMD RX 580 GPU), so this could potentially approach the performance of pen-based tri fillers if I were somehow able to optimize the code enough. There would still be issues with memory usage and initial performance, however. TODO: - Possibly decrease the number of costumes (round to the nearest 0.5 degree instead of 0.25 degree) to reduce VRAM usage Stamp Tri Filler v1: https://scratch.mit.edu/projects/420297705/ Pen Tri Filler: https://scratch.mit.edu/projects/406929236/