On your turn, click on a unit to select it (they are randomly positioned at game start, ten of each). Your units have your color in the center, and if you hover over it you can see its color, unit type, and health. Drag the yellow circle to set its objective(s); cavalry units have two objectives. Click on the unit again to deselect it, and then you can set an objective for another unit. Press the space to go from the Red Player's turn (first) to the Blue Player's turn to the movement phase to the Carry Out Objectives phase. Players should not watch each others set routes. Once the Carry Out Objectives phase has been reached, units will begin moving to their objectives. Cavalry units move faster. As units touch each other, they will fight. Once this phase is over, the process is repeated until one side has no units left (the game won't automatically end). Infantry (green): Speed: .5 spaces Attack: 2, or 1 against unit on rock / .1 second Cavalry (orange): Speed: 1 spaces Attack: 3, or 2 against unit on rock / .1 second
Update Log: 8/27/20 1.0 – Launched The orange and green colors of the units are slightly different for each player, allowing color detection to be used for fighting. The mechanics to this could be used in a larger game. It has an interesting strategy because moves are planned ahead and executed simultaneously, so players must try to predict each other's moves. This has a unique element of realism, and allows real-time strategy without complicated online games and cloud variables needed to allow each player to have full keyboard and mouse control of their armies.