Greetings, Scratcher Welcome to my first raymarcher! Most projects I've seen on here have just marched boring, unoriginal spheres so I decided to make this instead: I call it the Woblobble. Select a resolution, then watch it be rendered. A smaller resolution gives better quality but slower rendering. Faster rendering here: turbowarp.org/#420978400 #ray #madness Yes, the name comes from Hollow Knight's Oblobble.
All code by me, but the code is based on michaelwalczyk.com/blog-ray-marching.html and scratch.mit.edu/projects/403811864/ (Thanks @Raihan142857). It was also inspired by the former. It uses the normal SDF for a sphere but offsets it based on an equation with the ray position as input.