- Premise: This project will measure the time in milliseconds it takes for a specified number of threads to render an image. - Observations (w/ explanation): The time varies a bit, but my conclusion is that the number of threads used makes no effect on the time taken to render, since the same computations must be made, and web browsers will still distribute that workload on the CPU the same way. - Analysis: Because of my own observations, I think simply rendering at the resolution is better for keeping block counts to a minimum, whereas rendering with clones means the screen only refreshes after the image has been rendered, not in the middle, showing an incomplete render. This could be useful for video rendering, for example.