The Ancient faction is intentionally very overpowered, since that was the point of the mod. The game will take a long time to load. Instructions ●Click the icons at the bottom to select units, then tap around the map to place them. Press Space while hovering over units to delete them. ●Loves, favorites, and follows are greatly appreciated! ●Post your save codes here: https://scratch.mit.edu/discuss/topic/433511/ Update History (M/D/Y) ●9/23/23: 4.15.3 Finally fixed the bug that made projectiles not work! Sorry it took 3 years. ●12/24/20: 4.15.2.2 Fixes and changes to the Retarius unit. Also, the opening comment is changed, and some more excess sprites were removed. ●12/24/20: 4.15.2.1 Thumbnail changed. Also, more progress on Retarius. ●11/22/20:4.15.2 Unit changes! Zeus's health is decreased by 20%, lighting reload time increased from 0.3 seconds to 0.5 seconds, amount of lighting fired by Zeus decreased from 2.5 to 2 legionary now has a 3 second recharge before attacking with sword, preventing a bug where the spear will spear behind the Legionary. Finally, stoner speed decreased by 5/6 and some progress on Retarius ●11/6/20: 4.15.1 Slight buff to legionary, with 20% buff to health after sword breaks, and better accuracy for the pilum throw. Gladiators coming Sunday(hopefully) ●11/1/20: 4.15 Legionary unit, the first unit in the new Super Ancient 2 faction, which is now released to the public! ●10/21/20: 4.14.1 Removed excess sprites, renamed Ancient faction to Super Ancient faction, and made preparations for 4.15. ●9/1/20: 4.14: Game release with a super buffed ancient faction, including more health, a higher fire rate, better ballista bolts, and teleportation for the Minotaur. #free #battle #games #simulator #tabs #sandbox
This is a remix of the Scratch version of TABS, which was taken down. Not that active on Scratch anymore. Ranged units are finally fixed! Explanation of the (now patched) bug that made projectiles not work: Essentially, there was some code that was only supposed to run when a projectile reached something. This code makes the projectile disappear after a delay. When I added the net projectile for the Retarius, I accidently made the code always run, instead of only running when it reached something. This made projectiles stop moving almost immediately after it was launched. After some bug fixing (which resulted in more bugs that also had to be fixed), I have fixed the code!