CONTROLS: w, a, s, d keys – move camera (full screen advised) click on unit to select it hover over unit to see its stats; some will be displayed in variables at top right of screen when selected up/down arrow – move unit forward/backward (cost fuel, replenished after each turn) right/left arrow – turn unit right/left (unlimited) r key – range space – fire (costs ammo, replenished after each turn) m key – capture medal objective (must be touching) e key – end turn (hit any key to start turn) p key – view/hide game objectives and progress Infantry: space – fire bullet Tank: j key/ k key – rotate turret left/right space – fire main gun g key – fire machine gun Only takes 10 damage / machine gun bullet GAME SUMMARY: On your turn, you may move as many of your units as you like; you can move the camera using the "w", "a", "s", "d" keys. Click on a unit to select it. Selected units will flash, and variables indicating a unit's movement abilities for this turn will appear in the top right of the screen. To see a units side, Health, and attack power, hover over it. Clicking elsewhere will deselect the unit. Once a unit is selected, use the arrow keys to move it. Units can turn as much as they want, but they only have so much Fuel for forward and backward movement. Press the j and k keys to rotate turret (Tank only). Units may fire so many times per round, designated by their Ammo. Press the "r" key to range your units; there is no limit to how much you may do this. Press the space bar to fire a bullet (Infantry only) or shell (Tank only). Press the "g" key to throw a grenade (Infantry only) or fire machine gun (Tank only).You can not be damaged by friendly fire, nor can you fire through your own units. When you have finished your turn, press the "e" key to end it and let the next player go. They will have to press any key to start it, and then will be told what units they lost (if any); click anywhere to close that list.
This game is customizable, so you can make your own battle scenarios. Simply go into the Stage code editor and follow the instructions there; the logic is very simple; all you need is a good understanding of subtraction. I would love to see some interesting battle scenarios; please post them in the comments. I'll list good ones here. Credits: – The Infantry and Infantry Weapon costumes, both with some recoloring, and their sound effects, are from "Gewehr 43 soldier with Stielhandgranate" by . – The American T-20 Tank and Turret costumes, the German D.W.2. Tank and Turret costumes, and the Tank Weapon costumes, most with some recoloring, and their sound effects, are from "D.W.2" and "T-20 Medium Tank" respectively, both by . – The objective medal costumes with some recoloring were created using "Random Medal Award Generator" by – All coding and costumes not previously credited were done by me. Update Log: 9/7/20 1.4 – Added bunkers 9/7/20 1.3 – Added collision detection and buildings 9/6/20 1.2 – Added victory conditions and objectives 9/4/20 1.1 – Improved machine gun damage abilities 9/3/20 1.0 – Launched Upcoming Updates: – Infantry with Panzerfaust anti-tank gun – A separate tutorial project – Tank Destroyer – Fighter planes – Light bombers – Heavy bombers – Mine Layer – Tank with Mine Flail – Tree sprite to create forests – Sandbags – Hills – Impassable water forms – Have tanks take more damage from grenades If you find any glitches, please let me know so I can fix them; or if you have any ideas of improvements for this game, such as new units, please let me know – I welcome ideas. Or, you could remix your own version. I know this is extremely glitchy, so please bear with me as I work it out.