WARNING, THIS GAME CONTAINS JUMPSCARES AND LOUD NOISES. All instructions are in the game. A little tip: If you are hiding and you hear footsteps, that means the man is going away and you can show yourself. Update log: 1.0: Release of the game 1.1: Fixed an error that made the button of the fuses and the hide button appear even when the man breaks the window, caused by the key hole.
I know i been really inactive these months, but that's because i'm working on a lot of small upcoming projects, and a really big one called 'Doggy and friends chaos'. I've been working on it for the past 4 months, so don't worry, there will be something even bigger than 'The blue ball' coming this month ;) Talking about the game, I really enjoyed making this little project, I was trying to make a song for a collab I am doing with some friend in LMMS when i found this creepy sound effects in a 'preconfigured' folder for the instruments, so I started making horror sound effects and I told myself: What if I make a game with this sounds?. When I first was making the ideas for the game I wanted to make a second guy that could come from a window at the end of a hallway behind you, but I couldn't come up with an idea for getting rid of him. If you could hide from him the same way than the first guy, then the game wouldn't be fun. I also wanted to put a limit for the hide spot, since you could just simply stay hiding all the time, but I didn't find any organic excuse. Around 6 PM, I was making more art for the game, and I realised that you couldn't win the game, it was infinite, so then I came with the idea of fuses, that could restore the lights, and it would solve the problem with the second guy. I finally decided not to put a second guy because it was not necessary, the main reason of the second guy was that waiting all the time for a man to come to your door, only to click a button was not fun, but the idea of the fuses and that you couldn't see when the guy was at your window was a lot more interesting. I don't know how I came with the Idea of an oxygen level for the hiding spot, but it was the most organic excuse to put a limit that I found. I had a lot of fun making this game, and I hope you had fun playing it too :) .