Latest update: --Here you will find information on the latest update v1.6 - Turret Skins Click the “Turret Skin” button to change your turret skin. There are currently only three, sunglasses, happy, and star, but more are on the way in v2.1! _____________________________________________Welcome to Tank Defense, a beta game. Defend yourself against the enemies as they advance on you. _____________________________________________ How to play: ~ Move your mouse to aim ~ Space or click to shoot ~ The number on the enemy represents their health ~ Have fun! ___________________________________________ Every in-game achievement: - Attack an enemy with 6 health (Currently the max) - Kill 10 enemies - Kill 50 enemies - Kill 100 enemies - Get a score of over 100 - Get a score of over 200 - Get a score of over 300 - Fire your tank 50 times during a round - Fire your tank 100 times during a round - Fire your tank 300 times during a round _____________________________________________ What?!? 150 veiws??? Thank you guys so much!
If you leave a comment please keep it positive and respectful. I would appreciate that. Septemeber 20 ~ Shared (v1.0) October 14 ~ Added new game mechanics (v1.1) October 15~ Score mechanics + Random enemy health (1-6) (v1.2) October 18 ~ Skins + Toggle music (v1.3) October 28 ~ Achievements + More art (v1.4) November 2 ~ Bug fixes + Even more art (v1.5) November 23 ~ Turret Skins/Bug Fixes (v1.6) _________ ~ Tank upgrades + stronger enemies (v2.0) _________ ~ More Turret Skins (v2.1) _________ ~ New types of enemies! (v3.0) _________ ~ Special Skins (v3.1) _________ ~ Powerups (v3.2) And Probably More! There are mobile controls, but they are a bit less efficient. Code 100% by me Art 100% by me Music by @bubblebee3 Love and fav detector by @TimMcCool This is a beta game, so there are bugs, if you find any, please comment. I will be adding many updates, like tank skins, power up, and more enemy types, so be on the lookout! If there is an update you want to be added, comment it and maybe I'll add it. Tags: and finally,