WARNING: I suggest not making your walk speed higher than your run speed, as you'll go straight through walls. But it's kinda funny, so if you wanna walk through walls, do that. In this mode, you can summon any object you want wherever you want, you can adjust speeds, you can move freely to anywhere you want (including out of bounds, if you want to I guess), and a few other things. It has an intuitive program-reader, where you type a command and then fill in all the extra info such as coordinates or entity value after that. Open Command Prompt with /. Command List: spawn :entity name: :x of entity: :y of entity:- Spawns an object or character at the designated position. Use ~ to spawn at your position. setSpeed :walk speed:- Sets the player's walking speed. setRunSpeed :run speed:- Sets the player's running speed. goTo :x: :y:- Moves you to inputted position. hitbox- Shows the Goose's hitbox. Technically, it's not the hitbox, but a separate sprite that shows where the hitbox is. autocomplete :list number:- Completes the checklist item inputted. repeatCmd- Repeats the last command executed. Doesn't work if you clear the queue. clearQueue- Deletes all commands in the Command Queue.
Full credit to House House once again for the amazing game. If you haven't checked it out, please do! This is a modifier to my Untitled Goose Game port for Scratch. You should check that out for the simplified game and the controls. The best ways to describe this are a sandbox / creative / developer debug mode. 1.0: Release 1.1: Added Autocomplete command. Now officially speedrun-optimal. Also, added Repeat, which lets you execute the command executed last. Finally, added Clear Queue which lets you delete all past commands from your queue.