--------------------FOR CREATING LEVELS------------------ Space Left/Right Arrow Keys - Select Tile Type Click - Place tile R - Reset to blank level (like at the beginning) C - Add a new level N - Next level B - Previous Level V - Select a level K - Delete level E/T - Toggle between Editing and Testing Mode Z - See the level code (It will not fit in the comments, but you can paste it in this forum: https://scratch.mit.edu/discuss/topic/582291/) Be sure to highlight the [Space to close] as well to ensure that you copied the entire level code. X - Load level using level code from [Z] Note: I will be re-adding portals in a future version. --------------------FOR PLAYING LEVELS-------------------- Arrow keys, WAD, or mobile controls to move (mobile controls are for playing remixes) Avoid spikes and lava. Blue lets you jump higher. Mud slows you down and reduces your jumping height by about 50%. Blob enemies can be stomped on. They die in lava but are not affected by spikes or mud. The green blobs are the slowest, the blue blobs are the fastest, and the red blobs are in between. Get to the right of the screen to complete a level. ----------HOW TO REMIX WITH YOUR LEVELS---------- 1. Remix this project. 2. Create your levels in your remix of the project. Be sure to save the project after creating each level so that you don't lose them. If Scratch does not give you the option to save, go to the sprite named "Use this to save levels" and drag the block anywhere else in the scripting area. 3. Click "See inside" and set the "mode" variable to "test". 4. Delete the "Editor" sprite. 5. Save and share!
Based on my previous tile-based platformer engine. I will be updating this engine in the future. Please leave suggestions in the comments. If you find any glitches please let me know. Your level codes will not fit in the comments; please post them in this forum: https://scratch.mit.edu/discuss/topic/582291/