A missile that will follow the mouse, except it smoothly turns to face the mouse instead of instantly facing it. Fairly easy, "if direction of missile not direction of sensor" turn 5 degrees sensor is the red thing pointing to the mouse, this wouldn't work though as it is a decimal not whole number like direction so I just add the floored (rounded down) value to a list then rotate until it is in there things in the list dictate fine tracking angle once in this angle it will finely turn to be exactly facing your mouse X2 to get really fine turning then I use 2 sensors and 3 variables to decide which way to turn