
[Cursor Keys] or [WASD] to move [Mouse Click] or [SPACE] to shoot A technology demo for a scrolling hexagonally tiled dynamically lit level engine. This is starting to develope into a game now... But as of yet there is no objective. Debug and Testing [Space + Mouse Click] place / break level tiles
20 Jan 2015 - v0.7 - Experimenting with sound :) + Name change. 19 Jan 2015 - v0.6 - Changed background texture, Added dark enemies, implemented enemy bullet collisions, added projectile inverse thrust. 16 Jan 2015 - v0.5 - Added Velocity, Light blur, Projectiles, and changed doors to illuminate on both sides. 15 Jan 2015 - v0.4 - Added: Pulsing glow effect, Collectables, Pillars, Door frames and made map random. 14 Jan 2015 - v0.3 - Implemented Scrolling, mouse click to edit map 13 Jan 2015 - v0.2 - Moved to hex tiles level Press [1] or [2] to toggle tiles 13 Jan 2015 - v0.1 - Initial Release Brightness - The brightness of the light source Fall-Off - How quickly the light falls off as it gets further away Dynamism - How quickly areas light up as you move Retreat - How quickly previously lit areas return to darkness ***** Credits ***** Ambient Music - https://archive.org/details/VerbumMentis