Controls, World Info, Summary Are Here Controls (Mobile) Drag Between Blocks to Place Girders Tap First Block to Take Girders Back Tap Mini to Activate Tap Spring Button to Jump Tap Hammer Button to Swing Hammer Controls (PC) Drag Between Blocks to Place Girders Click First Block to Take Girders Back Click Mini to Activate Press Space to Jump Press M to Swing Hammer This project will have two components: Campaign Mode and Event Mode. The Campaign Mode will have a story and generic levels where you use Mini Mario. The Campaign Mode will consist of 32 levels, broken into 8 worlds with 4 levels each. Every level will star Mini Mario, with no differences. The Event Mode is where it gets fun. You play through a world as some new, unique character and if you beat it, you get a code, which can be used forever to use that character in Campaign Mode. Essentially, get your figure to the door, and you'll advance to the next level. Pick your character by typing a code after pressing the character button. You can get a code by beating Event Mode. Worlds: World 1: The Plain Box World 2: The Deserted Crate World 3: The Freezer World 4: The Cavernous Cardboards World 5: The Amazon Rainforest World 6: Crafted Clouds World 7: Diddy's Airship (Made by Diddy Kong) World 8: The Castle (Bowser + Donkey Kong)
Credits, Info About Events, Side Notes Are Here Full credit to Nintendo for everything. I own none of this. Any character and music track in here is owned by them, as well as the game concept and general gameplay. I made all these puzzles myself, but they will likely bear resemblance to puzzles in the classic games. I highly suggest you check them out, they're so much fun. Sound effects made with SFXR, opening jingle remade in BeepBox. All other music is property of Nintendo. I don't know why you'd want to, but any assets I've made are free to use obviously. Maybe you like my door designs, and you wanna use it or something. Fine by me, maybe a credit would be nice, but feel free. There are some things in the code I scrapped, like an event with Toad where he uses Mario Kart-like mushroom speed boosts, but I think this would be better for another time or something. Also, some sneak peaks at some potential future additions. The current event is: Christmas! A holiday event is what got me started on this idea when I first had it, so we're doing that! You may have expected to play as Santa and deliver presents, but no. Actually, you'll be playing as... Nabbit! Nabbit has been hired by the Grinch to steal all the decorations in houses. However, Santa's on the case, and he'll be trying to stop you with coal! Make sure he doesn't stop your plans! Below here is useless information, you can stop reading. It's about future events and how I plan to tackle them. Basically, every month or so, I'll be adding a cool new character or costume based on something. I plan to have things like holiday-based events, poll-based events where I add a character you guys want, or just something like a new release for a game like Bowser's Fury. I plan to add most iconic characters primarily, like Peach and Yoshi for example, then I'll start adding more side characters and costumes, like side enemies or mini-bosses.