Features: - Smoothly displays all 30 frames of a players path - Dynamically updates cloud lag if many players are detected, to allow up to 40 people to play concurrently with no packet loss - Contains a feature (disabled in this demo) that allows clients to scale up interpolation as much as necessary, to allow a theoretically infinite number of people to join with no packet loss, just lower and lower recorded fps. Notes: - The demo on the side displays what everybody else would see, which is why your player is noticeably lagging behind your cursor. - In order to save the maximum amount of space, identifiers are not encoded.