W is forward the ship moves toward your pointer Click or space to shoot D to dash (if you have dash fuel) Q to fire missiles ( if you have any) E to hyperdash (if you have db and the item) WARNING: the death sequence is quite dark if you are squeamish or have issues with high empathy then I recommend playing a different game. ps- (it's not actually that bad it's just some spoopy text telling what happens after the ship explodes but I put this here cause I don't know how people will react and I'm too scared to not put this here)
this game is a R.N.G. game and will give you random loot. I will not tell you what this loot does so you can experience it on your own. The ai is stupid and is not good at avoiding I will fix that later but for now, I am working on master 2 (edit- AI kinda fixed) . The lack of sound other than shooting and getting hit is due to it being space, sound cannot travel in space and no one... can hear you scream. IF you have any suggestions put them in the comments. update notes- added: new music(name is rokomania) update notes- added: deflector beam recharge pickup. changed: AI movement patterns. they now fly by while shooting randomly which stops the circling technique from destroying them and gives a new incentive to movement. increased AI attack range for the new movement a stationary attack for the AI that is a repeated fire attack the missile explosion texture is different internal changes/added features: the death and hit checking for the ai is now a function called ¨check for die¨ and ¨die¨ added the new layout for the fly-by eme added the missile AI. _____________________________________________ I love working on the game but that I'm the only one playing it is sad not for you people but for me.