DEMO ONLY: No ending official *NOTICE: Part II is in demo **NOTICE #2: ALL STORY/LORE IS NOT FINAL (This is just a example on how the game will basically function, actually game's story is being worked on in a different project) See 'i' button for controls Click 'S' sprite for admin (testing) Collect Star to Finish Level Collect Health Boost to gain +1 HP Level 2 adds Teleporter and Platform Level 3 adds Land Mine Level 5 adds color change and 'nightmare scene' Patch Notes Version 1.0 - Pre-Release Version 1.0.1 - Bug Fix Version 1.1 - ULT Animation Changed to Fire Version 1.1.1 - Hunter now dies from ULT and also a new 'on fire' animation! Version 1.2 - Public Release! Version 1.3 - Journal Added (press J to toggle) The Journal shows an (maybe animated) picture of the entry's target and some info! Press 'N' to view next page of the journal! Version 1.3.1 - Bug Fix Version 1.4 - Meditate added! Press/Hold C. Meditating for 5 seconds or more gives 1 HP back Meditating will allow you to go above 100 energy without needing to take damage! Cap: 300 to 330 Version 1.5 - New Death Animations & Death message + Speak feature! Press 'L', and if he can, the GI will tell you what he's thinking! Version 1.5.1 - Bug Fix: Healing will no longer exceed max HP and kill you. Version 1.5.2 - New death music! (No more loop.) Version 1.6 - New Object - Land Mine Step on it and it will blow! Version 1.6.1 - Bug Fix: Land Mine will now kill the Hunter & Land Mine Clone will now kill both the GI and Hunter. Version 1.7 - New Object added to HUD - Energy Meter! It will also show your energy level. Version 1.7.1 - Bug Fix: Death Animation Background will not change unless Journal is opened. Version 1.7.2 - New Death Messages! Go check them out! Version 1.7.3 - New Dialogue + Random Chance Dialogue! Characters have varying dialogue options to help fine-tune the player's experience. Version 1.8 - Level 5! (No spoilers!) This changes the whole experience, and maybe the GI even finishes part I of his adventure? Version 1.8.1 - Health boost disappears during level 5, just to make the game harder! (hint: meditation) :) Version 1.8.2 - Level 5 complete! Added Scrolls for the last objective and a pedestal for the scroll. Get the scrolls to see what I'm working on now! (Note: Huge update coming soon) Version 2.0 - Part II added + Ending Animations updated (you may not know what that means yet). Version 2.0.1 - ? mark button: Skip to Part II!
Notes at bottom: Thumbnail - Made by me on Canva's website! Music - (Old) OJ Remix (Orange Juice Gaming) Music - (New) Jackpot (TheFatRat) Creator - Me! YT: Youtube.com/channel/UCkJNhcxqaJOlfUzI2oU6qgQ?sub_confirmation=1 Sprite for Object taken from Formal Heroes Original Ultimate taken from Paper Valorant (New ULT made by me using sprite creator.) Characters were made using scratch sprite creator (and I made each one, and it was worth the time!) Sounds from Scratch Library & Assorted google searches/artists. *Sounds edited *Start Pages 1 & 2 flash and change color. *Start pages 1 & 2 may glitch or lag and animations may not look clean. Try waiting a few seconds, it may work. *Lag is an issue, especially when offline.