Sike, it's back up lop -- No, you didn't just accidentally hack in a new skin: Jonesy is now the default! Report bugs + patchnotes: https://scratch.mit.edu/discuss/topic/380335/? page=1#post-3790228 -- It's here (a bit late, but here)! FORTNITE on Scratch! ===========FORTNITE - Battle Royale========== 2.0 changes: - Graphics have been updated and look sleek and stylish! - Added Y scrolling - Added gliding - Added actual Battle Bus - Added Music Tracks - Added Custom Gliders - Added Battle Pass ===============List of nerfs:================= Obviously, 2D FORTNITE is much easier than 3D FORTNITE, so I made some changes to make sure the game stays fair: - Guns do less damage\ - No storm (working on it, but still a nerf) - 1 inventory slot - Guns don't drop if you pick another gun up (working on it, but still a nerf) ==============List of differences============== Now, beside the whole "not 3D" thing, I made a few changes that either fix performance issues, or I just thought would make the game a better experience overall. These are all the changes as of release v1.0: - FORTNITE Locations are now seperate maps. - 15 players in a lobby rather than 100 (I don't need to explain why) - No duo or squad gamemodes (duh?) - No snipers (I had no idea how the scope would work) - To save lag issues, AI bots have a feature called "clone skimming", which is where the player count is higher than the clone count, but the excess players will naturally degrade overtime. This is only adapted for playercounts over 15 players. [BETA] - The game will shutdown if TURBO Mode is run. This is to save glitches and performance issues that commonly occur in the scrolling engine used. - I changed the "Victory Royale!" screen to be my own personal animation. This is just because I wanted some of my own ideas thrown in, rather than having mostly unoriginal ideas included in this game. Link to make an account: https://scratch.mit.edu/projects/295485417/
up arrow to jump out the bus up arrow , left arrow and right arrow to move.