Controls: press left arrow to move 1 room the the left and the right arrow to move one room to the right. How To Play: If you see a dresser with to cupboards click to open it up for batteries. If everything suddenly comes dark than your flashlight ran out of batteries. Click on a battery to restore power to your flashlight. If you run out of batteries in the cupboard all you have to do is move to the room with a shelf with battery packs and click one. This will restore 5 batteries to the cupboard. In One room you will see a medkit on the wall. This will restore 50 health to your character so use it wisely. There will be a axe above some cupboards. Open the cupboards for food and water. If you get to hungry or thirsty you will loose some health. The Emergency bandages inside the glass will restore 25 health. You must have the axe first to open it. Also i does take a little for the axe to realise you clicked it so just wait a little. Don't spam click or you'll die instantly. There is a chance you don't pick up the axe right and lose 25 health. In another room there is a door. If you click on it, it will add a board to the door. You want to keep 3 boards on it as much as possible. If the door reaches 0 boards you will loose 15 health and you would say, "Hmm. I think i should work on boarding up that door more". Where you can restock batteries are boxes with boards in them. If you run out of boards than you can click these for 12 extra . If you see the slightly bigger box with boards in the box under the medkit than you'll get 24 extra boards. Whenever it says "Man its really cold" your window has been blown open. You have to run to the room and click on the window to shut it. You have a stats of warmth and will loose it when the window is open. If you are low on warmth you go to the room with a fire place and wait. The fire in the fireplace slowly dims on and you have to click the fire to refuel it with boards. The longer in the room the more faster you get warmer. The more bigger the flame the more warm you get. A mechanical door can glitch out due to power. If the door is open you must flip the lever to close it again before a monster travels in. When the monster steps in a alarm failing to go off makes a electrical fuse failing noise.
All goes to me. Warning Disclaimer Below!! Since I put a lot of work into this and still have to update it a lot i'm sorry to say but the 3rd of the sequel will not be here for very long. I'd say a couple of months but sometimes i get lazy and sometimes i push to it.