If you dont have a beefy cpu, or it isn't loading, or it’s slow: https://turbowarp.org/433852621 This project generates a world with 65160 tiles (360 degrees of longitude and 90 north and south latitude). It uses a grid list to do so. It then simulates some stuff such as temperature, sunlight and precipitation. This is the ultimate weather simulator WARNING: This project can take anywhere from 1-5 minutes to load a world because of the sheer number of calculations (in the millions in fact) that Scratch has to compute. Also, this is a highly complex and advanced project so bugs may occur. The in game title being spelt wrong is an inside joke you wouldn’t get Controls (Mobile) - Buttons should pop up after you generate a world - Press the button that looks like a clock to simulate Controls (PC) - Press “P” to advance simulation 1 hour - Use Arrow Keys to navigate the landscape (preferably not when actively simulating) - Click on Tiles to get a bit of info - Press “1” to teleport to river Feel free to see inside and change some variables This is just the beginning. Countless features such as effects can still be added. Leave your ideas and suggestions in the comment section :)
Everything (including music) was made by me except the sunlight calculator equation which you can find right here at https://www.ikhebeenvraag.be/mediastorage/FSDocument/171/Forsythe+-+A+model+comparison+for+daylength+as+a+function+of+latitude+and+day+of+year+-+1995.pdf Features so far: - Temperature - Precipitaion (Rain and Snow) - Pressure Systems (Only low pressure for now) - Day/Night - Elevation - River and Ocean - Seasons: Day 1-92 (winter) Day 93-183 (spring) Day 184-274 (summer) Day 275-365 (autumn) Change log: Currently on v10 5/24/21 - Alpha 1.0 adds 1 river and up to 10 mountains(shown as rock tiles)/valleys per world. Each tile also comes with its own temperature based on latitude, planetary tilt (based on time of year), and elevation. “Hot” grass tiles also have a unique look 5/25/21 - Alpha 2.0 adds daylight cycles! Each tile has an amount of sunlight based on latitude and time of year! It also accounts for tilt but the amount of tilt it accounts for is not currently adjustable and is locked to about 24 degrees. 5/26/21 - Alpha 3.0 adds dynamic temperature! Tiles will heat up and cool down based on time of day, hours of sunlight, and latitude. Simulating forward will update the temperatures. In 3.0.1, I fixed a major bug where rivers didn’t appear. In 3.0.2, I fixed bugs that I created in 3.0.1. In 3.1, I adjusted energy gain so that the poles don’t reach 85 degrees in summer. This formula is still not perfect. I’ll probably spend another 3 hours fixing it tomorrow. 5/27/21 - Added “Hot” and “Cold” water tile variants with unique texture. Spent 15 minutes adjusting energy gain formula. You can now press “1” to teleport to the river. Made water warmer. 5/28/21 - Added oceans! Press “2” to teleport to it. Minor changes to water temperature. Added a basic pressure map but it doesn’t do anything at the moment. Added a rudimentary sand tile. It’s texture isn’t too great and will be worked on. This new sand texture spawns around oceans. 5/29/21 - Alpha 6.0 brings Pressure! Low pressure systems have a chance at spawning over oceans and will move across the map until they run out of energy. They can gain energy over water and will lose energy over land (scaling with height). 5/29/21 - Added Precipitation! Added “Snow” variants for all tiles (the one for water is very slightly lighter)! All major weather features have now been added! I also added more music tracks to play in the background. 5/30/21 - After 5 days of continuous updates, I rested. 5/31/21 - I’m back on the grind. Added Mobile Controls 6/1/21 - Added a brand new toggleable UI. Added level 2 and 3 storms. These storms are rarer but have a much higher chance of bringing major precipitation. A level 3 storm can have the energy of a hurricane! Added Effects! The center of a low pressure system will now have clouds above it. Adjusted values for precipitation and drainage of said precipitation. Storms now grow slower and have less radius. Adjusted values all over the place. Fixed bugs. 6/3/21 - Removed the UI. Added a toggleable Rain Map. The tiles get more blue when they have more rain. After 12 inches, they start to turn more black. A white tile means there is no rain there. 6/7/21 - Added a toggleable Sunlight Map. Tiles get more yellow with more sun. 6/9/21 - Added toggleable Temperature Map. Starting at 0 degrees (F) the tiles turn from green and get more blue/purple as they get warmer. They turn more yellow when they dip into the negatives. 6/12/21 - Added the actual temperature value when you are viewing the temperature map. Added the actual rain value when you are viewing the rain map. 6/13/21 - Rain map now shows snow if applicable. 6/14/21 - Various bug fixes and small improvements. 7/5/21 - Changed how oceans generate. Added 5 more significant points to a world. Increased chance of significant point height being negative (40-70%). 3/21/22 - The game is not dead! Removed the ocean hotkey and added a storm hotkey to teleport you to the next active storm system if there is one. Increased the chance of bigger storms. Slightly increased storm spawn chance. Added toggleable Pressure Map. Tiles with higher pressure are brighter and tiles with lower pressure are darker. Shows actual pressure value below. 3/25/22 - Added feature on pressure map that tells you the level of storm that is being selected. Updated sunlight map to actually tell you the sunlight value in hours. Fixed various bugs. Slightly altered the way storms move. Added 3 more significant points to the world. Reduced chance of significant point being negative (70-55%). Added a button to teleport between the world's tallest points. Added 6 new music tracks. Added option to select music or have the project pick for you.