Latest version: https://scratch.mit.edu/projects/453196254/ CONTROLS: Computer --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack P or C for special attack L, Z, Up, or W to jump P or C to dismount Yoshi W or up to enter doors Space for Pause / START Mobile ------------------------------------------------------ Use the joystick to move and jump Run/attack by moving it further Drag off of the edge of the screen for Pause / START World Map ------------------------------------------------ WASD or arrow keys to move Space / START to enter a level
A lot of work went into this project! Check out everyone who's working on it: https://scratch.mit.edu/studios/25367176/curators/ The main portion of World 1 has been completed, completing the second gen of updates! A new powerup and boss battle have also been added! KEY ADDITIONS New Levels - Run across mushrooms and bounce off of note blocks in the first sky-theme level, Musical Mushrooms. (1-6) - Put a halt to Bowser's plans by retrieving the yellow star crystal from the Materials Generator! (1-G) Super Leaf - Another new powerup enters the scene! Use the super leaf to become raccoon Mario and take to the skies! - Can be found in 1-6 and the world 1 item house. Goomboss - The formidable goomba leader from Super Mario 64 DS makes an appearance as the World 1 boss! Project SMBS R - 1-2 and 1-5 now contain hidden codes, in addition to the ones already in 1-1 and 1-C. Optimization - 1-1 and 1-2 now primarily use the maker engine. - Fixed the quality of many sounds. - Blocks and Entities now calculate animation style by default, instead of it needing to be specified for every block. - Levels with all three moons collected now show a special icon. - Hard blocks have a breaking animation now. - Other general improvements. PATCHES - Added support for Russian/Cyrillic languages in the text engine. - Fixed a collision issue concerning goombas. ISSUE TRACKER - Yoshi can't eat koopas. - Lots of issues regarding physics in the maker, especially underwater. - Bug in which extra blocks appear at (0.5, 0) at random. This generally only occurs in the Maker. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from , , , , , , , , , , , , , , , , , , , , , , , , , , , AwesomeZack (MFGG), RedChan (MFGG), and WalMaker (DA) Music by Nintendo, , , , , Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by , , , and Joy Sticks, sourced by , , and Joy Sticks. Menu design and title design by , , and SFX by Nintendo or edited by , sourced by , , and Gameplay code by , assisted by Other code by , , , , and Special thanks to for the music pausing idea HTML Version by (http://v6p9d9t4.ssl.hwcdn.net/html/2986260/index.html)