WASD (Movement) (GAME NOT DONE, also, click flag twice before playing.) Q (Hide stats) E (Hide Inventory) Space (Attacks, must touch an enemy.) Each Level, you're stats increase by 5-10, by random number.
Everything by: Me. (Except music, its from scratch.) Recent add: Username indentification. Added shop item. (Iron Sword) Buffed Thug. Things to add: Save and load (Works, but needs enhancment.) -Shop (Working on...) -Better Enemy design (Working on...) -Loot (Working on...) (Please report any Bugs/Glitches to the comments please.) Stats: Vitality: Increases you're Max health. Attack: Determines how much damage you deal per hit. (Randomizes, when hitting an enemy.) Max health: Determines how much health you can have. Every 5 seconds without touching an enemy you heal back to full health. Note: You cannot move when fighting. Enemies respawn every 10 seconds. Note: Unfortuantly this Save and Load system is in BETA. So if you save, please report any glitches you encounter, all stats should save by code given, make sure you write it down. Save does not save Inventory. Save does not save Class. Note: Classes trade certain state points to increase others. (Example: Warrior increases, Attack by 5 but decreases Vitalitity by -5.) Note: Class change can be activated through leveling up. (Example: Rouge change, Level 5 required.)