wow i'm really on a roll here with posting projects huh- no one asked for this but i was kinda bored so this is what you're getting ig. space, click, or arrows to go back and forth. 1. quick sketch, i normally just use the default color since it stands out well enough. nothing is very final yet, just kinda testing things out. 2. line art with sketch, pretty self explanatory, finalizing things for the most part. 3. line art without sketch, small things changed if they look weird. 4. flat colors, colors aren't always final 5. basic shading, horn detail, since this is just a small thing i didn't add any extra lighting or anything of the sort, also changed the sign color b/c i noticed it was inaccurate lol 6. really bad background thing, i used vector and then switched back to bitmap handy things that help me out that might help you: -if you're having trouble deciding what brush size to use for line art generally, i suggest 4, 5, or 7. 4's good if you want a thinner brush, but it kinda loses the small look of pressure sensitivity you might get in 5 or 7. 7's good if you like thicker lines, also almost looks like it has pressure sensitivity (but it doesn't sigh), however detail is more difficult to get in. 5's a good middle ground between 4 and 7, kinda shares both of their strengths but they're lessened, but the weaknesses of the brushes are also lessened. i personally use 5 when i'm drawing on scratch :) -switching between bitmap and vector is really useful if you're mainly using bitmap! (idk if that made sense but oh well) -don't be afraid to use gradients in shading, but don't overdo it either. and now a defense of the scratch bitmap editor because i see a lot of people trash it (me included): okay, i'll be honest, the scratch editor is worse than ms paint. literally. however, it can be very useful. one, it's really useful for beginning digital artists. transitioning from simple to complex drawing programs can really help rather than getting hit with so many options at once. i personally suggest going from SBE, to Pixlr, to some sort of more advanced drawing program if you want to get into digital art. two, learning to work with less resources helps to have a better fundamental understanding of how to work with digital art. this can even apply to people who are beginning with a big art program like krita, firealpaca, or medibang. this ties back to my first point on transitioning slowly when learning digital art. three, it's an interesting challenge to more experienced artists. it can really force you to think outside the box, or give you a nostalgia trip (like it did for me lmao). that's kinda it. why doesn't karkat have arms? no one knows. credits: i did the art in SBE, character is karkat from hamsteak, music is cobalt thief (also from hamsteak) aight that's it seeya around