If you want to remix and add your own characters, here are a few things to remember: - It's okay to delete any sprite/costume you want without breaking the intro, except for the ones named "DO NOT REMOVE." - If you notice that a character is too big or too small compared to the rest of the characters, then change their size in the costume editor, not the code. If a character becomes really tiny almost immediately after they appear on the screen, that means you should make the character smaller in the costume editor. - If you want to replace the host who appears in the background of the zoom-out section, go to the sprite called "Hill," which is right after the last contestant in the sprite list. - Contestants numbered 2 through 42 each have a costume named "1" and a costume named "2" because they have two intro poses. "1" is the pose they have in the first part of the intro, and "2" is the pose they have in the zoom-out section of the intro. There might be lag or timing issues the first time you watch the intro, but it should get better when you watch it a second time. If you're still having problems, try using this: https://turbowarp.org/437622857
The original intro was made by Jacknjellify on YouTube. When I started this project in 2020, many recreations of the BFB intro already existed on Scratch. So why did I make my own if there were already so many remakes? Well, even though they were satisfying to watch, each remake had at least one of these two restrictions: - It didn't have the "real feel" of the BFB intro. - It took a lot of effort to remix and add your own characters (since it was animated frame-by-frame in the costume editor). My goal was to remake the BFB intro without any of those restrictions, and I think I did pretty well. It isn't a perfect representation of the real intro, but it's close enough for me. I know it's been 5 years since I posted the preview for this project, but I wasn't actively working on it for most of the time. I got all the way to David about a week after I posted the preview, then I took a break, and then I didn't come back to this project until early February 2026. In case you're interested, here's the link to that preview: