set the resolution, then click space to render the image. the resolution divides by 2 every time. use this for better speed: https://turbowarp.org/#440252559 https://forkphorus.github.io/#440252559 thanks to @geotale for idea for sphere collision and plane collision. you made an amazing tutorial.
REFLECTIONS IN REFLECTIONS | raytracer #ray #madness a raytracer simulates the rays of light, going from the camera to a light source. this scene is basically a bunch or mirrors. I am still working on adding glass spheres, but it is very hard to simulate the light going through a sphere. the shading used in this raytracer is actually not very accurate. in real life, the light would not sense the light in the background as a gray sky, which you can see on the left, it would just show what the light source looks like. if you have any ideas to make this better, please tell me. this is for the studio ray madness: #ray #madness OTHER TAGS: #raytracer # reflection #reflections # raymadness