Press flag 10 times to enter colorblind mode. WARNING: This is a horror game! There is no explicit imagery but don't play if you are easily unsettled. Game is mobile friendly! If you enjoyed, follow for more games coming soon! Instructions: Click and drag antiques to move them, tap them to select them. Select 2 to fuse them. Tap again to unselect. The antiques need to be DIFFERENT in order to upgrade a level. Fusing the same antiques only rerolls. Press the button to go back to the Visitor and bring it your antiques to consume. There are 5 kinds of memories: 0. Lost (Junk) 1. Basic (Brown) 2. Mechanical (Red) 4. Theoretical (Pink) 5. Emotional (Purple) 6. Soul (Blue) There are 4 Antiques per Memory (Excluding Lost Memories). Correctly combine them to upgrade. If you combine a higher level Antique with a lower level Antique, the lower will upgrade. If you combine equal rarity Antiques incorrectly, they will downgrade. 2 Junk = 1 random basic memory. If you fuse 2 of the exact same artifact, you will get a random artifact of equal value. This artifact won't be the same as the 2 you fused. Try to memorize which antiques combine to upgrade. Taking quick notes might even be recommended if you're having a tough time. Just remember, it randomizes every playthrough. Every antique can only fuse with 2 others. If you figure out 3 combinations, you should be able to figure out the last one through the process of elimination. Example: A+B = 1 B+C = 2 C+D = 3 D+? = 4 The answer would be A The Visitor will grow bored of your antiques. There is no way around this. In order to make it go away, you must feed it a soul to win. There is only ONE correct combination of Emotional Antiques that can create a soul. If the Visitor grows to 100% hunger, you can still win if you can use your remaining antiques to make a soul.
Music: Aphex Twin - Tree Pen Text Engine: @-Rex- Wins: #1: @Toaster : : My friend Jen : (I wasn't first haha) : My brother : : : : : : : : : My mom! : Seafoamm : : : : : : : : : : : : : : Update: 1.1 (10/26/2020) Combining now meets in the middle Winners Cloud Variable added (For the accolades) Update: 1.2 (10/27/2020) Made it so the ending segment will continue even if the player doesn't click their reward. Fixed a weird bug that was causing some non-basic combos to make junk. Update: 2.0 (10/28/2020) RISK AND REWARD Made the junk deployer slightly slower, but scales 50% faster with time. If you make it past certain time thresholds, you will receive better and better artifacts. Also made the Visitor grow hungrier faster for balance. Update: 3.0 (10/29/2020) SCALING AND DUPLICATES When you begin to gain better parts, the hunger meter grows faster. And when you combine duplicates, you get a random antique of the same level. 3.1 bugfix: You no longer get a free purple antique whenever you combine 2 of the same antique lol. 3.5 (10/29/2020) Swapping won't make the outcome the exact same as the components. 3.6 (10/31/2020) Added extra sounds 3.7 (11/14/2021) Visitor will interrupt your work after ~100 seconds if they reach 100% hunger