Fighter Game: Two player game (maybe online in future?) Inspired by Mortal Kombat and fighting games in general All characters are made and designed by me, completely original. Controls below: P1 W=Jump S=Crouch/Duck A=Move Left D=Move Right E= Right Jump Q=Left Jump X=Uppercut (110 damage) C=Flurry Punch (120 damage) V=Flurry Charge (84 damage) R=From the Dirt (70 damage) F=Coming soon! Z=Block (coming soon) P2 I=Jump K=Crouch/Duck J=Move Left L=Move Right O=Right Jump U=Left Jump M=Uppercut (110 damage) N=Portal Jab (144 damage) B=Dark Dive (84 damage) Y=Rising Doom (67.2 damage) H=Coming soon! P=Block (coming soon)
Upcoming Stuff: Blocking and New move for each character! Projectile rework and Hit boxes! Updates every week. Currently in Alpha Updates/Patch Notes below: (Newest to Oldest): (V 0.59) 9/20/22 -added basic walking player collision. (V 0.58) 6/21/22 -got rid of idle animations, no more buggy animations, added blocking for BBB. (V 0.57) 6/2/21 -currently trying to fix idle animations playing when doing other moves. (V 0.56) 3/7/21 -finished idle animations for both characters (V 0.55) 3/1/21 -added idle animations for BaBaBunny but not yet finished (V 0.54) 3/1/21 -reduced flurry punch travel, states removed because it caused too much bugs (V 0.53) 1/6/21 -made flurry travel more, flurry punch recovery is faster and active time is quicker, finished void state for BaBaBunny's movements (V 0.52) 1/2/21 -added void state for BaBaBunny (no effects and animation yet), flurry punch now travels, sped up jumping animation (V 0.51) 12/30/20 -added grassland and mountain cliff (not yet finished) arena (33% for each arena to appear) (V 0.5) 12/27/20 -added start screen (V 0.42) 12/22/20 -made uppercuts faster but longer recovery, buffed all attacks by 20% except for uppercuts (V 0.41) 12/21/20 -made projectiles faster(harder to react to, but easier to jump over), can jump higher, made uppercuts have more range, and made BaBa's projectile hit a higher (V 0.4) 12/20/20 -added projectiles -From the dirt (60damage) -Rising Doom (56 damage) (V 0.33) 12/17/20 -Restricted the projectile animations with others so they don't do moves all at once and looks less glitchy (V 0.32) 12/16/20 -Added animations for both characters projectiles (V 0.31) 12/13/20 -Finished implementing things for BadBadBunny, adding some touches to moves/animations, made the ears in the crouch animation to droop so it can doge more easily, fixed BaBaBunny's costumes and a simple backdrop (V 0.3) 12/12/20 -Restricted a bunch of moves being together, like uppercutting then jumping while animation still plays is no longer doable, etc... and added new special moves to both characters (V 0.2) 12/11/20 -Health bar now fully functional, added punch/jab moves for both characters, reduced uppercut damage to 110, fixed issue where when one player crouched the other couldn't jump, some speed/time adjustments to characters, and more fluid animations (V 0.1) 12/10/20 -Added uppercut, improved animations, added health bar with 1000 hp, no longer able to jump when crouching, walking is 50% slower when crouching (V 0.0) 12/09/20 -Shared to public