This allows you to move or do other actions with sprites at the same speed, no matter what your framerate. To test it, press Space to switch from Delta Time to a basic Move X block and turn on Turbo Mode (Shift-Click the flag). To implement it in your own projects, simply copy all the code from the DeltaTime Engine. This works with TurboWarp, but not Phosp
UnityEngine uses a DeltaTime system, so I decided to add one to Scratch! If used, please use credit. This could be useful for Multiplayer Online games, where people have different framerates.