Hey! This is test of mapping (Map strategy) game I'm working at. I will add more countries, trading, rebels and alliances. Currently we are losing entire game if our support is lower than 0. Oh! I forgot about tutorial. I will add also it, but now it's there: 1. Production Variable '$/second' means how many cash you earn, hmmm, per second. If it's 3, in two second you will earn 6$. First, it's 1. If you want to upgrade it, click production button in your country. 50$ it's big price, but only thing you must do is waiting 50 seconds. Then 25, next 16... 2. Army Your army strength is average of your infantry, navy and air force. Army is a bit expensive, but if your production is upgraded, buying army will be very cheap! 3. Support If your support will be lower than 0, the game will end. Support will coming low if you will fight in war. If you will win it, support will go down by 25, but if you will lose it, support will go down by 50, so be careful! Luckily, you can fix your support by paying 200$. Oh. 4. Wars Click 'MORE' button in any country. You will see how powerful is it. You can attack this country. If your army stronger, you will win. If it's weaker, you will lose. It's funny. Oh, sorry, it's sad. If you will win, your army strength will be reduced by strength of army of country you attacked. If you will lose, your army strength will be reduced to 0. And, if you will win, country you attacked will be yours! 5. Support of other country You can take over country also by upgrading your support in it. It's easy - 100$ = 10% of support. If support will be 100, you will take over this country.
Everything by me. ā Changelog: Test 1.0 - Game starts its adventure Test 1.1 - Some bugs fixed