---Space-Z Training Program--- Welcome to the Space-Z Training Program! Are you our new test pilot? Come on in! Here at Space-Z we Focus on military grade star fighters designed to defend our planet, and YOU are going to test them! Just select the fighter you want to test and earn points and get achievements in 'Holo-space', An artificial area designed to mimic the physics of space itself. Oh also you can press 'save' on the menu screen to save your achievements ---CONTROLS--- On the Menu screen, click the vessel to change it Up arrow/W to move forward Right arrow/D and Left arrow/A to turn Click to shoot ---VESSELS--- There are four different vessels to choose from- Tank Light Damage Special Each vessel is explained in-game ---ABILITIES--- Each vessel has it's own ability, From dashing forward to summoning a black hole! All of the abilities are explained in-game ---ENEMIES--- SOLDIER- HP: 2 DMG: 1 METHOD: Flies in a straight line TIPS: The soldiers appear in pairs and are quite common, though they are weak, if you ignore them you may find yourself with low HP RECOMMENDED VESSELS: Light Special BRUTE- HP: 15 DMG: 3 METHOD: Flies in a straight line very slowly TIPS: The brutes are very slow but are quite large and can really pack a punch, it is recommended to only engage combat with them if your vessel has high firepower, if not then just avoid them RECOMMENDED VESSELS: Tank Damage TURRET HP: 5 DMG: 1 METHOD: Shoots 3 homing bullets every round TIPS: The turret doesn't move and only one can be up at a time, meaning it is an easy target, but if ignored can destroy your vessel as their bullets home for a short while RECOMMENDED VESSELS: Damage Light BOMB HP: 1 DMG: 5 METHOD: Flies in a straight line, explodes on impact TIPS: The bombs are easy to avoid but are extremely sensitive to movement, and will create a huge explosion when hit by your vessel or a bullet, try to stay away to avoid serious damage RECOMMENDED VESSELS: Tank Special ---OTHER STUFF--- When you kill an enemy, they still lag around for a bit, slowly disappearing, but do not worry about getting hit by a defeated enemy for you gain a few frames of invincibility after defeating one (not including bombs)
All the ship sprites and music are from 'frontier 2', an amazing game that i got the inspiration from to make this, please do not hate for using a lot of sprites from their game, i am just bad at making complex pixel sprites. https://scratch.mit.edu/projects/58976080