Arrow keys. You have 5 lifes, if you lose them all its a game over. Space Right Arrow or Space Left Arrow when you get the whip to use it. In spirit of true castlevania, you can use a whip mid air. Just get to the red orb(or door), bosses will come soon. ============================= Plot: Richter had some unfinished business after SoTN, so he had to return to Dracula's now fixed castle to destroy it fully, which is the 3rd time he has had to do so. (This game takes place 2 weeks after SoTN)
The development cycle is like this from now on. 2 copies of last better Beta are made The better Beta is picked. Repeat. CODE CREDIT vvvvvvvvvvvv https://scratch.mit.edu/projects/202450705/ For the platformer code The work done by me so far is getting the sprite, the music, and figuring out how he'll turn around(I made it complicated at first then realized that I was doing it harder than it should have been, making this take longer than it should) And basically everything else(level progression, etc) A lot more work was put into this than the average platformer, because of the complexity(for scratch's code, if you were to do this in unity, it would be easier) of how Richter moves(he has multiple move costumes, instead of 2 or 4), and his attacks. I used platformer code to build a base off of, and it will be updated when I can update it. The costumes were also wacky, but right now, I can't fix em. And of course konami for the castlevania franchise