First. Make 2 sprites. One being the card and the other being the text. Second. Create the card swipe. (When mouse down and touching mouse pointer, set X to MouseX) Third. Make the timer and the acceptance line. Forth. Create broadcasts for the timer connected to the text sprite. Final. Use logic to detect the timer when the card hits the acceptance line. Quick note: Add an Forever if loop if x = starting position to set timer to 0
You can see the example that I have made using this logic. The acceptance time is 1.0 - 1.4 for this one. It's only slow because my bad touchpad. Credits to InnerSloth and PuffballsUnited