fixed the jitter by integrating the scaling to the multiplier for the distance between tiles, wasn't that hard. also made a character controller that has a huge clump of or statements as my collision detection. I'm going to use this as a sort of demo for my game once i get all of this stuff done. word of recommendation: when you add new costumes, i would delete all but one of the tiles, add the costumes there, then copy teh tiles until you have your wanted resolution, in this case i have it 7 by 5.
mostly made this to allow easier level design. i will add real level. i tested minimap it doesnt work because it stamps and i dont want to use clones. the one thing that i want for scratch 4.0 or a 3.0 update is a folder system, it isnt too hard to implement.