Note: This project was being made while Among Us was still sort of relevant and hadn't turned into 'amogus'. I am sort of annoyed that my current best animation is one of a game that has turned into an ironic meme, but I am still proud of it. -------------------- Fullscreen may lag or not. You can find out for yourself. NOTE: This involves a gun, but it isn't used, and I asked member of the scratch team, and they said it should be fine (please have mercy on me, Scratch). Also, there is a few 'deaths', but they are not realistic and are very cartoony (again, pleace have mercy on me, Scratch). Oh, also, this is really my first project with my voice in it. I wish your ears good luck. So, 3 years ago, I saw an animation by @LordOfMuffins, which used motion capture to animate. This allowed for more lively and complex movement of characters. Recently, when I was thinking of 'how do I animate these characters better?', when I realised: Use motion capture. Here is how motion capture works: I record my mouse position within a list, and it plays it back. Simple as that. If other Scratchers start using it, I am anxious to see how far animation will go. The potential of motion capture is massive, and it could possibly a simple way to animate movement smoothly. This is my first proper animation since over a year. I have been making surreal monstrosities for a while, but I want to present to you, a proper animation. This may lag, and if it does, the motion capture may not sync. I cannot control whether it lags or not. Time taken (approx): 40 hours Recording lines to a somewhat okay standard, and recording the motion capture to perfection took up a lot of the time. Credits: - @LordOfMuffins for the motion capture idea - Innersloth for Among Us (where the assets and idea came from) - Most sounds other than recordings of my voice were from other people. MUSIC: - Escape! - Splatoon 2 Octo Expansion - Dead Body Reported Piano Remix - Piano Vampire #animations #all