General controls: [y] to leave a message Scroll or [↑] [↓] to zoom talk controls: [1]: conversation, [2]: signal (greet, compliment, apology, swear, share information or scream for help (emotionbound)) Mood control: [5]: neutral, [6]: happy, [7]: ashamed, [8]: angry, [9]: sad, [0]: scared Foot controls: [A] and [D] to walk, crawl [Space] to jump [W] and [S] to control standing-sitting-laying [W] at door to enter/exit buildings hold [W] to walk op the stairs [R] to punch, [T] to kick [H] to show/hide hud [Z] to toggle ragdoll [C] to crouch [V] to change view Dance: [←] for leg move, [→] for arm move Swim/dive controlss [A] and [D] to swim on surface [S] while swimming to dive [A] and [D] to rotate, [W] and [S] to move while diving [W] while diving on surface to swim Known bugs • A dot of hair might still be there in front if a person is bald • Hair might start a little high when it’s a certain length • The south pole in a round world is a bug collection • Tiles overlap at different gradients in the middle if the shore gradient is too low • At some depths the player might continuously switch to walk and swim -rotating at dead intel For a bigger screen: Fullscreen -> [F11] -> Right click: Inspect element -> stage_full-screen and second option of canvs width: style="width: 1500px; height: 800px;"
Custom overworld is an oversimplified version of the real world you can play in and edit. Different worlds can be played with various mods. //The game has a vincibility and sandbox mode. (this part may not be included yet) The scales of size and time are square rooted (The world is 6000 meters circumference, cities are 100 meters, days take five minutes, years around two hours) Latest update: -temperature effects (will not affect player yet) -haircuts/facial hair, haircolor -npc movements: small impulse reaction, sit animation -build/damage tool (map edit: urban edit tab) -building lights and entering buildings -bug fix -working elevator