The year is 1983 and the USA is under assault by Venezuelan ground troops. The world has fallen apart now that Venezuela allied with the Russians, and conquered all of South America. The USA is the last chance to stop the spread of communism in the, and you must not fail. please note you must place six towers to trigger the enemies. I am working on adding an indicator to make this more obvious. sorry for the inconvenience! -YEETAScom cannon does 2 damage, double and machine gun do 1, and artillery does 3, Mogduse only does 2 damage, but can hit multiple enemies T for sell A for Apache and up button (in game) for shop A to summon an apache and DESTROY THEM (only once) C....... v1.0 Release! December 22 2020 v1.01 added arrows to tell where the enemies come from on level 2 v1.1 dec 22 2020 updated audio with 4 new songs! D for debug v1.2 dec 22 2020 gave apache and normal tower new skins, also modified skin of double to make it more interesting and also started on a third track! v1.3 dec 23 2020 adjusted the cost of the machine gun tower to 325 (changed), also continued working on the 3rd track and changed costumes for strong and normal v1.4 Dec 24 2020 added a cooldown mechanic! when they fire a certain amount of shots they have to cool down for 1-3 seconds (depends on tower) made simple cooldown costumes! v1.45 Dec 25 2020 modified artillery (changed it back) v2.0 Jan 15 2021 major update! added lasers, fixed plantation, changed shop! v2.1 jan 16 2021 changed the jeep to look more like a Humvee and debuffed the laser, higher cooldown and less viewing range. (becuase it was OP for price) v2.2 jan 23 2021 Major update! added the sonic tower, this tower will push back the enemies, added triple 25, like double but has 3 shots, does 2 damage, and has a bigger viewing range. takes less shots to cool down though. also modified plantation, now it has a six shot cooldown, and every shot gives you five bucks (changed) v 2.21 jan 24 2021 minor bug fixes, added end sprite instead of edge for when enemies are pushed back because of pulse tower (renamed sonic to pulse tower) removed turbowarp lock v 2.25 jan 26 added vickers and fixed some costumes and minor bug fixes v 2.3 jan 28 2021 fixed major bug where the list specialtype wasn't deleted at the beginning of the game, making the laser shoot shockwaves instead of, you know, lasers. also buffed laser and upped cost by 100 2.35 jan 30 2021 added shotgun tower, its more of a support tower. also reorganized the shop with conventional towers at the bottom and support towers at the top. Completely overhauled the plantation. it now does not do damage to the enemies, and works like a normal money generator in other games v2.4 minor visible changes, but overhauled code to a broadcast based system as forever loops were making it too laggy v3.0 update 12 of warfame tower defense engine released and fixed the ordering... oh yeah you can die now. -_- should've done that sooner v4.0 major update! added the well requested sell function! press t (for trash) also added the classic cabostone intro and removed shotgun because of way too many bugs. I also animated the plantation so it shows teh cash I also fixed a bug when you activated and then de activated debug the enemies wouldn't die at the end I completely overhauled the death costumes with mechanized enemies getting a more explosiony costume, v4.1 feb 14 2021 tried to fix bug with the laser and the sonic pulse towers and fixed it, but now there is a new bug; towers will randomly spawn clones of the laser or sonic sprites but then stop after 1-3 seconds. idk why. I also changed the size of the turret range sprite and made it closer to 200 size to better reflect the actual range of the turret v4.12 Feb 15th 2021 i fixed the bug. it was setting laser# (and sonic#) to 0 at wave beginning, making it spawn in all clones at once. this stemmed from the last bug; it used to also delete the laser X, Y, and Dir lists which would make the laser go to 0 X 0 Y and 0 Dir. (this was shotgun bug so I may bring it back ;) 4.15 feb 18 2021 I added a very small change, the bases will now point in 0, 90, or 180 degrees for some variation between towers 4.2 minor bug fixes. enemies will now completely stop when touching sonic pulse instead of going backward because it makes more sense and enemies were walking backward off track. I also removed the old plantation from the thumbnail (because it no longer exists) did some changes to the tower bases so that the machine gun base is littered with spent shells started on the "shield" enemy. normals have found how to hide behind strong allies
it was getting laggy so play here plz https://turbowarp.org/450602890?clones=Infinity&hqpen reached like and fav goal https://scratch.mit.edu/projects/466940194 based off code by @warfame =D If you are looking for other good games that arent platformers, I can recommend this! https://scratch.mit.edu/projects/363964204 @hockeyfan11 for the new double sprite! @Codeloser for normal skin, strong skin, and normal tower skin. @will_wam for track inspiration for track 3! recommended you play on @Zayode for base of the captain guy :P @hochih for intro inspiration ( i love the intro ) #games #towerdefense #YEETAScom #NotPopular #bestofme v4.25 Feb 22 2021 put almost all spawning scripts into the sprite "spawner" to organize code and also made new variables for correct x, y and dir becuase I realized they were for this sprite only, and were preventing me from moving a lot of code into the "spawner" sprite. March 2 2021 I reverted to 4.2 in a mad rush to fix lag, and i found the issue (in the aim and shoot custom block) but removed the shotgun in the process. The animation for the soldier is smoother now though. 4.3 Mar 4 2021 I updated the backgrounds to have more of a desert feel (game takes place on Mexican american border) and FINALLY continued work on the third track. it is still a bit broken though... 4.35 I added a mortar shelling and removed the wave start button. updated the soldiers dialogue and gave you 300 more cash at the start (some towers are destroyed in the shelling) 4.4 I changed the skin of the apache, I may change it AGAIN when you beens vote A10 vs Apache. April fools! I added a stoopid smiley face that will appear only on april 1st, as well as a secret command v5 November 29 2021 added a new intro, changed the soldier (but cannot currently be seen) changed the plantation to a bank fixed bugs, NOTE: Dialogue is currently unfinished