Drop Test | a simple clicker | a small holiday =Instructions= -As of v0.2.8: Music Sync Satisfaction Initiative is almost complete! The only thing left to work on is the actual syncing. Else, music is in there. NOTE: When you enable Music Sync, all droppers stop until music is finished. -It is recommended that you press the flag multiple times to ensure the project loads correctly. -Click the green button in the bottom left to cause the first dropper to Force-Drop $1 drops. -Raise enough money to begin purchasing Droppers and Upgrades. -Hover your mouse over each button to see how much it costs to purchase the item. -Use the number pad at the top (or side if you have a keypad) of your keyboard to switch between rooms. -Each upgrade to a Dropper increases the worth of the Dropper. For example, purchasing Upgrade1 for Dropper1 will increase it's drop value from $1 per drop to $5 per drop. -??? -Profit =Summary= Drop Test is a small lil tycoon/clicker game where you purchase droppers, shelves, and rooms in a quest to get as much currency as possible. =Tags= #games #clicker #idle #dropper #afk #droptest
CREDITS, GOALS, and CHANGES =Credits= -Me, Myself, and I: Art and programming -TBA: Music, once added. =Goals= -Add more droppers to Room 2 -Add unique droppers for each new shelf added to the project -Total 9 rooms and 18+ shelves -Music Sync Satisfaction Initiative -Cloud-based save system (in hopes to avoid artificially inflated scores) =Changes= v0.2.8: Added "Room" button in top-right corner to make more mobile friendly. Changed high-score code to ensure I can't affect it, allowing me to thoroughly test this without bumping people off. Continued implementation of the Music Sync Satisfaction Initiative. v0.2.7: Added some snow in front of the screen, changed the menu text colors to be green and red, added background music. To be as open to other holidays as possible, no Christmas music or references have been added, and will never be added. v0.2.6: Continued implementation of the Music Sync Satisfaction Initiative (NOTE: I forgot to add the changelog when I DID make v0.2.6, so this may not be 100% accurate). v0.2.5: Added Dropper9 to Room 2. v0.2.4: Began implementation of the Music Sync Satisfaction Initiative v0.2.3: Added decorative Dropper0 for Force-Drop that only appears in Room 1. Force-Drop button and panel now only appears in Room 1. Drop0 is now white instead of red. Dropper1 now needs to be purchased instead of existing before hand. Top has NOT been reset since the value was properly grinded for and is not a ridiculously high value unlike my testing number. v0.2.2: Changed how Force-Drop works: It now forces $1 drops to fall instead of Dropper1's drop. v0.2.1: Added Room 2 and room changing, added 1 dropper to Room 2's Top Shelf. Removed Sprite shelves and made them part of the Backdrop for easier editing and less sprites. Changed how money is displayed when hovering over buttons. Reset Top to previous Top value before testing (in this case, 0. Dang I'm lonely). v0.2: Added Shelf Two to Room 1, added droppers 6 and 7, each with two upgrades. v0.1: Added first five droppers, Shelf One, Room 1, manual dropper button for Dropper1.