Yes, it's in development. Read these thoroughly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Default Controls - Overworld Use the arrow keys to move in their respective directions Press Space to interact with a lit up object Press Q to access the "q m e n u" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Default Controls - Levels Use the left and right arrow keys to move. Use the down key in order to duck Use the up key to aim your fire upwards Press Z in order to jump Press X to shoot your weapon or hold for rapid fire Hold C to lock into place for precise aim Press V to dash forward Press Space to change your weapon during battles Press A to hotkey to the first weapon you set Press S to hotkey to the second weapon you set Press R to reset the current level Press P to pause the current level
Credits are the second-last category here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NEW THINGS AT BOTTOM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes 1. Wall-sliding Chomper told me he wanted to make wall-sliding, and since it's not in 0.6, I decided to do it. You'd be surprised on how well it works. 2. New weapon: the Lingerer The lingerer is a yellow boomerang thing that deals damage to anything that touches it. It travels a short distance in the direction Scratch Cat points in, then rises and disappears after a while. 3. The dummy Atop the start, there is a dummy. Enter a fight with him and you'll be put in a training fight. Feel free to experiment with weapons and movements in the fight. 4. Progression stuff There are now obstacles which require you to defeat a boss to get past. You could alternatively press Y, since you may have beaten some of the bosses at a previous time. 5. Weapon changes The flame weapon fires 2 projectiles now, but it has a shorter range. The peashooter and flame weapon both fire faster, too. The locator weapon fires much faster, but also has significantly decreased damage. 6. Misc costumes There is a costume for having 5 HP, a reference for Scratch Cat on the map, and others. (intro screen adjustment :) ) 7. Minion nerf Minions (or sub-enemies) are now instantly destroyed by the mega shot weapon. It makes sense for the only charge weapon in the game to insta-KO any lesser enemy. 8. More map I extended where you can move on the map. You can now go up the path past the lake, and there's a bridge connecting the start to the South Eminence. 9. Can see level If you cannot find where the levels are, they now emit a glow thing. If you can't find them now, you're probably a lost cause. 10. passive abilities There are now some neat quirks you can use. You can find and use them by pressing q and cycling through them. (still in development) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits for the original game. He made the base game; all I did was mod in some improvements. for modding in some improvements. The people who made the genesis midis which make up the boss soundtracks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update Logs December 12th, 2020: Release with all updates above. Abandoned for a while... December 4th, 2021: Revamped menu. It's based off of the weapon swap thing made by Chomper himself December 5th, 2021: 3 AM. Completely changed and fixed the map movement. (dopamine moment). Also did more stuff for the q menu [mute buttons for their respective audio (NOT FULLY FUNCTIONING YET)]. At PM times: bug-fixing. The map would occasionally disappear due to an integer overflow in the map's x and y variables. December 6th, 2021: Health can now go higher and not break the health UI (not that it really matters but ig developing and cheating won't look nasty). Noticed a bug which makes ScratchHead get stuck in its hurt animation when hit. Trying to find fix. December 7th, 2021: This glitch is discovered to sometimes not happen, and other times it can make scratch cat immortal, as long as you stand in a hurtbox. Why is this happening? It's so random. Afternoon: I notice that the damage bounce thing doesn't happen until you stop touching the thing that hurts you. I looked in the variables, and there's this variable ("SI") That decides when the player moves (1 = no, 0 = yes) and the hitstun phases ("hit" is the initial hit and temporarily disables the normal animations, "inv." is the state of invincibility where scratch cat's animations do work and are normal). When you get hit, something stops the hurt script in the "scratchhead animations" sprite from working at such a point that it never cycles to the invincibility function, and therefore never allowing other animations to occur (not to mention the scriptstopper stopped the hit animation itself). 5:00: I FIXED IT. Touched up the menu a bit: Logo won't go ballistic on turbo mode. Death screen for dummy added (it's pretty funny). December 8th, 2021: Made a more custom thumbnail. December 9th, 2021: Figuring out a way to add custom controls