So basically, conversation on @DancingBoi's profile led to this. Except I forgot how to code and only did 10% of the AI. Uhhh, if any of you want to finish it, go ahead. I got the main AI down there. -AI- There would be four pillars in the original fight, but I only coded one, but the fight basically would go like this: -Two pillars of four go down or up respectively, only one has dr. robotni- well, in this case, dr. wily, or in this case, a purple scribbled circle.... hitting that one will deal damage, the others will just ding. -Pillars go back up/down -Shoot four balls of electricity from the top of the screen that slightly home in on the player -Go back to step 1 If anyone that actually knows how to code can do this, that would be appreciated. You could also throw the second phase from sonic mania in there. No i-frames because then the boss would last as long as it takes to 100% MaGMML2. -CREDITS- CAPCOM (Mega Man) SEGA (Original boss AI and sprites that I recolored) @DancingBoi (I kinda used quantum man as a base... I'll never escape that name, will I? ;) forgot who else to credit so c2a